Those usually playing games on their Android handsets, whether it is the latest Samsung Galaxy S III or a past generation device, will surely notice that more complex titles require sensitive commands and sometimes, the default navigation method implemented using touch controls is not sufficient.
An ingenious method was to link the smartphone with a real-life controller, such as the one developed by Sony for PlayStation, using a 3rd party application that would transmit the signal with or without wires. Although this would address functionality, accessibility issues were born, because the gamer needed two hands to use the controller and something else to keep the smartphone in reach, perhaps a table, its own lap or anything that was close by.
GameKlip: Android games + PlayStation controller
Meet GameKlip, a simplistic but interesting component, which links most smartphones to a casual PlayStation controller, acting as a docking station. Made out of strong ABS plastic, the component easily snaps on the DualShock3 controller, providing “a solid mounting platform for your Android phone” and once again showing us how many elements have smartphones replaced during the years.
Although GameKlip is made by a small builder, the fabricant offers support and compatibility for the most popular Android smartphones and has the means to fabricate GameKlips for other versions as well, but only on demand. Here is the full list of supported models:
- All variants of the Samsung Galaxy S3
- Samsung Galaxy S2 – Skyrocket (AT&T)/ Epic 4G Touch (Sprint)/ International
- Galaxy Nexus (both HSPA+ and LTE versions)
- Galaxy Note (only the AT&T flavor)
- All variants of the HTC One X
- HTC Evo 4G LTE (the one from Sprint)
How do I know if my phone is compatible?
When it comes to setting up the signal link between the controller and the smartphone, GameKlip has nothing to do with the connection. This is solely established by a 3rd party application entitled Sixaxis Controller, developed by Dancing Pixel Studios. This application is not compatible with all smartphones and for those that have confirmed a device on Google Play, developers have set up a checking page on which the user can verify compatibility.
It’s also worth noting that the app supports two modes of transferring the signal between the phone and the controller: wired, through the casual USB cord, and wireless. Although the first option does not require any tweaking, at least for those running on Android 3.1 or above, the second one asks for a rooted device.
The GameKlip pad con be ordered from the official website, which once again accepts demands for unsupported devices, and can be purchased on the following rates:
- $15 for Wireless play
- $23 for Wired play (a price that includes a small USB cable)