Playing the nostalgia card seems to work out well for companies, it started out with Nokia announcing a 3310 and now Super Mario Run has been launched on Android. The game was up for preregistering from quiet some time but strangely enough, I didn’t get any notification when it was released. The game is identical to the one on the iOS. Nintendo has also updated the app for the iOS.
Super Mario Run was apparently made available a little early on the Google Play Store and the Android launch comes three months after it was launched for iOS. The game has been scoring well with the iOS users and had hit the 40 million downloads on the first day and was crowned as the fastest selling iOS game in the history of App Store.
Super Mario Run carefully picks up certain quintessential of the original 90’s Nintendo Mario and then mishmashes it with some modern elements. The levels look familiar and the game is free to play till three levels after which the users are expected to pay $10 for the full game. Also, it’s worth mentioning that the game is still not live in some regions including India (though it’s listed otherwise) but one can simply download the apk file from here and get going.
The game offers 24 levels in its World Tour mode and separate challenges in the Toad Rally mode. The Kingdom Builder mode lets owners use the collected items and build their own the Mushroom Kingdom. That said the game still carries over some elements including the reach to the flagpole, the familiar pipes, and the mushroom powerups. The Toad rally is a new addition that lets you challenge other players and see who can collect the maximum number of coins and thus recruit more toads. Each of the level in the World Tour offers three challenge coins, pink, purple and black, with black being the hardest. The Super Mario Run has impressed me so far with its well-designed levels and multi-tier challenges.