Apple is probably the only company that was yet to showcase its VR and AR abilities. With Google, Microsoft and others like Samsung onboard I knew that VR and AR space is simply too big and substantial to be ignored. Moreover, Apple has always been on tenterhooks when it comes to emerging technologies. Despite being late to the party Apple has announced a new AR kit at the ongoing WWDC.
The ARKit will usher in augmented reality capabilities on iOS and with the fast and motion, stable motion tracking the technology can superimpose things in a real environment. The demo further showcased how Apple will be taking care of the finer details with shadows that change with respect to not only the objects position but also the other objects present in the scene. Apple even showcased how better Pokemon Go will be with its AR.
That’s not all Sir Peter Jackson from Wingnut AR stepped on the stage and he showed how one can create a complex AR experience on the table using the Unreal engine. The demo also depicted how the characters in the game will move in accordance to the landscape, for instance, a soldier in the game died after he jumped off the actual table. Apple’s hardware should be able to support the AR capabilities and its safe to presume that the future hardware upgrades will reserve a special spot for AR capabilities.
On the other hand, Google has been betting big on the Project Tango and the way it will be able to map its surroundings. But we need to keep in mind that not all Google devices will be Tango-enabled whereas the next iteration of Apple devices will definitely support the ARKit, perhaps even making it the “largest AR platform in the world” as quoted by Apple’s Craig Federighi.